Karl began his career in 1999 and has since worked on pretty much everything from custom RPG engines to racing AI. If you ever challenge him to a pinball game, make sure there's no money involved.
Notable games: Battlefield 2 MC, Need for Speed, Need for Speed Rivals and Unravel 2.
Senior level designer
Magnus has been making levels professionally since 2003, but before that he was making his own levels for Unreal Tournament as well. When he's not making levels, he enjoys playing board games and assembling robots out of lego.
Notable games: Mirror's Edge, Battlefield 2, 3, 4, 1 and 5 as well as Battlefront 2.
Sound designer and Audio director
Magnus has been making sound for games since 1994. He works from an island in the middle of Sweden where he and his hens plot to one day conquer the whiskey market with his own brand.
Notable games: Battlefield (worked on 17 titles), Mirror's edge 1 and 2, Medal of Honor, Benefactor.
Senior level designer
Christian has been creating game worlds professionally since 2002. After work he enjoys designing pen and paper roleplaying games and relaxing in the forest.
Notable games: Just cause, Mirror's Edge, Battlefield 3, 4, 1, 5 and Battlefront 2.
Anders has worked in the industry since 1998. He started out as a 3d artist, but has since also fallen in love with game design and programming. In his spare time (not that he has any really), he enjoys making diesel-punk lamps out of spare car parts.
Notable games: Battlefield 2 MC, Battlefield 2142 and Leo's Fortune.
Gabriel's career started in 2008, and he has since been making animations and cutscenes for a great number of titles. After work he enjoys making adventurous movies with his kids. He also makes an immaculate caesar salad.
Notable games: Battlefront 1 and 2, Battlefield 4, 1 and 5 as well as Mirror's Edge Catalyst.
CEO and Senior project manager
Jonas began his career in 2008 as a level designer and has steadily moved towards bringing calm and order to the chaos of development since then. When not battling chaos he takes his cat for forest walks or enjoys a beer in the sauna to relax.
Notable games: Terminator Salvation, Planet Calypso, Next Island.
Jonas began programming at the age of 12 and just never stopped after that. He entered the games industry in 1998 and has been making games for over 18 years. He loves climbing walls and pets old computers in his spare time.
Notable games: Bionic Commando, Bionic Commando Rearmed 1 and 2, War of the Roses, NFS Rivals, NFS, Warhammer Vermintide 2.
Writer and Story director
Andreas first job in the games industry was in 1998. When he isn't writing stories for games or designing games, he writes novels (ten published so far). Outside of work he likes to fiddle with his vast array of synthesizers.
Carl's game development career started in 1999, and he's been doing everything from props and roads to characters and rigging since then. He loves water sports, built his own house (which still stands) and has spent 3000 hours on his RC plane.
Notable games: Need for Speed (worked on four titles), Midtown Madness 3 and Battlefield 2 MC.
Christoffer Hao Andersson
Christoffer began his career as a tech/game studio co-founder in 2014. He had many roles (as always in small companies) but worked primarily as a one-man programming team for several projects. In his spare time, he enjoys programming on hobby projects, studying and lifting weights.
Notable games: Bannermen.
Petter has been playing video games his entire life, but started making games in 2007. Enjoys the outdoors and playing bass guitar. Has a tendency to build his own Star Wars props from real world objects (just like in the movies!!).
Andreas started modding games like Half-life and Quake in 1998 and has worked professionally since 2007. Car nut and photography enthusiast. Often tries to combine all three interests in personal detailed projects that take way too long to finish.
Notable games: Mirror's Edge, Battlefield 3, 4, 5 & 2042, Need for Speed: Hot Pursuit, Battlefront 1 & 2
Daniel has been drawing and painting since he was a toddler, and started making art for games in 2007. He's a bit of a speed junkie and enjoys racing games, drone racing and skiing.