Karl began his career in 1999 and has since worked on pretty much everything from custom RPG engines to racing AI. If you ever challenge him to a pinball game, make sure there's no money involved.
Notable games: Battlefield 2 MC, Need for Speed, Need for Speed Rivals and Unravel 2.
Senior level designer
Magnus has been making levels professionally since 2003, but before that he was making his own levels for Unreal Tournament as well. When he's not making levels, he enjoys playing board games and assembling robots out of lego.
Notable games: Mirror's Edge, Battlefield 2, 3, 4, 1 and 5 as well as Battlefront 2.
Anders has worked in the industry since 1998. He started out as a 3d artist, but has since also fallen in love with game design and programming. In his spare time (not that he has any really), he enjoys making diesel-punk lamps out of spare car parts.
Notable games: Battlefield 2 MC, Battlefield 2142 and Leo's Fortune.
Gabriel's career started in 2008, and he has since been making animations and cutscenes for a great number of titles. After work he enjoys making adventurous movies with his kids. He also makes an immaculate caesar salad.
Notable games: Battlefront 1 and 2, Battlefield 4, 1 and 5 as well as Mirror's Edge Catalyst.
Writer and Story director
Andreas first job in the games industry was in 1998. When he isn't writing stories for games or designing games, he writes novels (ten published so far). Outside of work he likes to fiddle with his vast array of synthesizers.
Carl's game development career started in 1999, and he's been doing everything from props and roads to characters and rigging since then. He loves water sports, built his own house (which still stands) and has spent 3000 hours on his RC plane.
Notable games: Need for Speed (worked on four titles), Midtown Madness 3 and Battlefield 2 MC.
Sound designer and Audio director
Magnus has been making sound for games since 1994. He works from an island in the middle of Sweden where he and his hens plot to one day conquer the whiskey market with his own brand.
Notable games: Battlefield (worked on 17 titles), Mirror's edge 1 and 2, Medal of Honor, Benefactor.
CEO and Senior project manager
Jonas began his career in 2008 as a level designer and has steadily moved towards bringing calm and order to the chaos of development since then. When not battling chaos he takes his cat for forest walks or enjoys a beer in the sauna to relax.
Notable games: Terminator Salvation, Planet Calypso, Next Island.